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133 stories from GamesIndustry.biz, last 28 days · latest 16:54 ET

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Fri, Oct 97

This should be game streaming’s moment. It's not | Opinion

GamesIndustry.biz

Earlier this week, there was a ripple of excitement among long-suffering Xbox fans over news that the platform had struck an exclusive deal for the streaming rights to Grand Theft Auto VI – suggesting that while the game would launch on both PlayStation and Xbox, Microsoft’s Xcloud service would be the only place you could stream it, at least initially. Read more

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Video games aren't the enemy of kids' mental health – ignoring them is | Opinion

GamesIndustry.biz

Video games have become an easy target in conversations about young people's mental health, often without much understanding of the positive role they can play. Parents cite them as the cause of anxiety, isolation, and poor sleep. Researchers, meanwhile, keep finding that the picture is far from black and white. Games can be a lifeline for socially anxious kids, a coping tool for those with ADHD, a rare space where isolated teens feel competent and connected. Read more

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Thu, Oct 88

Hell Let Loose developer Expression opens new studio in Manchester "in response to what's happening in the talent market"

GamesIndustry.biz

Expression Games, the hitherto entirely remote developer behind the Hell Let Loose franchise and co-developer on Star Wars Galactic Racer, has announced the opening of a physical studio in Manchester, in response to what CEO Errol Ismail described as the requirements of both its staff and its co-development clients. Read more

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Wed, Oct 710

How to run an indie game studio: Part 2, Defining your future

GamesIndustry.biz

Last week, we established what a studio is, and how understanding its core components can help you find your studio's purpose. This week, we're going to start on the FIRM framework proper, starting with the first pillar, which concerns your studio's future. Because the next most important question after "why do we exist?" is "where are we going?" Read more

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Tue, Oct 66

Mon, Oct 58

Fri, Oct 28

Sony's consultation on physical media: better late than never | Opinion

GamesIndustry.biz

The news that Sony is surveying its development partners to get their input on its decision to end support for physical game releases ( first reported by Moore's Law is Dead ) is a little odd, at least from a sequencing perspective. You'd generally imagine that talking to your most important business partners would be something to be done before making a major public announcement of an enormous change that will impact all of them. Better late than never, I suppose, though exactly how much better remains to be seen. Read more

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In pictures: the Best Places To Work Awards 2026

GamesIndustry.biz

Last night saw the reveal of this year's GamesIndustry.biz Best Places To Work Awards UK , which returned to the Royal Institution in London at the end of the GamesIndustry.biz HR Summit. The awards were generously sponsored by Amiqus, Playground Games, IO Interactive, Games London and Special Effect. Read more

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Thu, Oct 15

Wed, Sep 3011

Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment

GamesIndustry.biz

Ubisoft has announced that its Creative House 2 business unit, which houses Tom Clancy's The Division, Ghost Recon, and Splinter Cell alongside "new original IP including March of Giants", will henceforth be known as Massive Entertainment, adopting the 29-year-old brand of the Swedish studio that originated the Divison franchise. That original studio remains part of the Creative House that takes its name, along with Ubisoft Toronto and teams in Paris and Montreal. Read more

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How to run an indie game studio: Part 1, What is a studio?

GamesIndustry.biz

Making games is hard. Most indie studios only manage to release one game, and when they do, odds are it's not going to be a runaway success. As an indie studio founder, then, you'd be forgiven for putting everything you have into your game, in an effort to increase your odds of success. Read more

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Tue, Sep 293

How indie studios can survive industry volatility | Opinion

GamesIndustry.biz

Denis Fedorov founded Unfrozen, the studio behind Iratus: Lord of the Dead and Heroes of Might & Magic: Olden Era. He also leads Nova Assembly, a holding company co-owned and run by five studios that share development and marketing expertise, while retaining their creative freedom. Read more

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Mon, Sep 285

Fri, Sep 258

Here is the full line-up for the GamesIndustry.biz HR Summit 2026

GamesIndustry.biz

The full line-up of this year's GamesIndustry.biz HR Summit has been announced, featuring keynotes from Sarah Venables, founder of the HR Confidence Club; Jonny Hopper, CEO of Glowmade Studio; and Harvey Elliott and Carmen Martino of Playstack. The event is once again sponsored by Amiqus. Read more

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The Xbox reset doesn't have an end date | Opinion

GamesIndustry.biz

Asha Sharma marked the conclusion of her first hundred days as Xbox CEO with a public blog post in which she called for the next hundred days to be a "reset" of the business. Highlighting the division's low "accountability margin" and declining revenues, along with macro factors like the hardware component crisis, Sharma's post was a fairly obvious omen of layoffs to come – corporate executives don't say things like "we have found ourselves over extended" or start talking about "hard truths" unless a whole lot of people are about to lose their jobs. Read more

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Thu, Sep 244

Wed, Sep 237

The EU KIDS Act: What game developers need to know

GamesIndustry.biz

On September 17, the EU Commission published a draft for the proposed EU KIDS Act – which stands for Keeping Internet Digital Spaces Accountable and Trustworthy. The most controversial stipulations only apply to social networks and video sharing platforms, and include a ban for under 13s and restrictions for under 15 year old kids. But other stipulations apply to online games, AI companions, chat bots, app stores, and operating systems, and in this article, we take a closer look at the games-specific parts of the draft. Read more

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Tue, Sep 225

Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory, and confirms another 268 roles cut amid studio restructure

GamesIndustry.biz

Original story: Xbox has transferred legendary UK studio Rare and ownership of the Halo franchise to Activision, announced the imminent closure of Ninja Theory, and enacted sweeping cuts at Halo Studios. The news was announced via an Xbox Wire post this morning, and followed earlier reports of planned layoffs . Read more

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Mon, Sep 215

Tokyo Game Show 2026 celebrated the past, and an uncertain AI future | Opinion

GamesIndustry.biz

Tokyo Game Show's 30th anniversary badged itself as "the longest five days of nonstop play", a showcase of the future of gaming. In reality, the event in Japan's largest gaming convention center, Makuhari Messe, ended after only four, the final day canceled due to the risk of an oncoming typhoon , and seemed to be mightily obsessed with the past, only otherwise hinting towards a more uncertain future. Read more

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Fri, Sep 188

Pulling focus: Must AAA pander to the distracted? | Opinion

GamesIndustry.biz

There's been a lot of talk in recent years about the effect that the inflation of development budgets has had on the industry. As budgets in the hundreds of millions of dollars have become common, cracks have emerged in the foundations of the entire model for funding new games. Attitudes to risk have been warped in strange ways under the weight of those financial expectations; a desire for the certainty of proven IP, twisted around by a reckless willingness to take huge swings at incredibly slim chances of equally huge rewards . Read more

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Thu, Sep 175

Draft of new EU law proposes sweeping restrictions on online games

GamesIndustry.biz

The EU Commission has published a draft for the proposed EU KIDS Act . While the most controversial stipulations – namely a ban for under 13's and restrictions for under 15 year old kids – only apply to social networks and video sharing platforms – others also apply to online games. If approved, the rules would apply to all online games sold in EU territories, and introduce significant restrictions to common online features - the definition is extremely broad and could be held to cover everything from Roblox to the multiplayer mode of a disc-based game. Here is a first analysis. Read more

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"Every major publisher has approached us to review their old Kinect and Wii catalogue" – Nex Playground is spoilt for choice as its international rollout continues

GamesIndustry.biz

With over a million units sold, and approaching a million paying subscribers using them, the next step in Nex Playground's global expansion – backed by fresh investmnent and an expanded leadership team including EA founder Bing Gordon and former Niantic and Zynga CFO Jeff Shouger – is Germany. The family-friendly micro-console will officially release in the territory later this year, retailing at €319. Read more

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Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant

GamesIndustry.biz

Control Resonant releases on September 24, some seven years after 2019's Control. Much has changed for the sequel, notably a switch of main character from Jesse Faden to Dylan Faden, her brother. The new game also places a focus on melee combat – a first for Remedy – and the tight confines of The Oldest House have been swapped for the open streets of Manhattan. Read more

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Wed, Sep 167

Why the publisher of Nintendo Life is launching a new PC gaming site

GamesIndustry.biz

Games media publisher Hookshot has launched Steam Hype , a new PC-focused media outlet. It is the fifth site launched by Hookshot – in which GamesIndustry.biz parent IGN Entertainment holds a minority stake through its acquisition of Gamer Network – and completes the firm's platform lineup alongside Nintendo Life, Push Square, Pure Xbox, and retro brand Time Extension. Read more

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Tue, Sep 154

Mon, Sep 149