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Fri, Oct 97

Interview: "It Was A Match Made In Heaven" - Ghostbusters: Special Edition ROM Hacker On Giving The Sega Mega Drive / Genesis Title A Better Afterlife

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"It is still wild to think that we made all of this together across different continents". If you've been reading Time Extension for a while, you've probably seen us cover some of BillyTime!Games' ROM hacks before. Over the last decade, the self-described "retro gaming mad scientist" has lent his hacking skills to a number of fascinating projects: everything from providing optional ways to play some of your favourite (and least favourite) classic games to even creating an offline recreation of Sega Channel (Sega, TCI, and Time Warner's discontinued cable video game service). Read the full article on timeextension.com

gaming-historyretroindie-games

Japan-Only Famicom Adventure Ripple Island Brings Fairy Tale Whimsy To The Console Archives

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Already available elsewhere in English. The Console Archives is an excellent idea, and no doubt Hamster deserves its success for consistent vintage releases, week-on-week, year-on-year. But sometimes you have to wonder what's going on with the decision-makers - given the increasingly unappealing releases. Submitted for your approval: Sunsoft's picture-book adventure title Ripple Island, first released for the Famicom in 1988. This icon-driven adventure sees a brave young adventurer, Kyle, embark on a quest to rescue the proverbial beautiful Princess Nasarell from a foreboding castle, where she is held by the tyrant Emperor Groaker. Read the full article on timeextension.com

gaming-historyretroindie-games

Team17 Announces Little Prince Tyger, A Low-Res Platformer With 1,000 Levels And A Sideline In Visceral Violence

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Tyger, Tyger, Bleeding Bright. Team17 has lifted the lid on a retro-infused roguelike which will offer up both highly challenging platformer gameplay and bucketfuls of (surprisingly unnerving) gore. Little Prince Tyger, currently in development at French studio Saltitude Games, is expected to launch on PC in 2027. Inspired by William Blake's 1794 poem "The Tyger", Little Prince Tyger tells the grim tale of a royal hunter - tasked by the Queen to locate her lost son, Prince Galaad - picking their way through a frightening dark fantasy environment, populated by nightmarish creatures and even scarier memories. Read the full article on timeextension.com

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Anbernic Is Cloning the Nintendo 3DS Next, Minus the 3D

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Powered by the Qualcomm Snapdragon G2 Gen 2. Anbernic has just revealed another dual-screen handheld, this time inspired by the Nintendo 3DS. The RG DDS ("Dream Dual-Screen") boasts "custom" IPS screens with a "perfect aspect ratio", and is powered by Qualcomm's Snapdragon G2 Gen 2 chipset. Read the full article on timeextension.com

gaming-historyretroindie-games

'Get Them Now or Never' - Leisure Suit Larry's Last Releases To Be Delisted From Steam And GoG This Month

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Hang up the Polyester. Assemble Entertainment has announced that the final two titles in the Leisure Suit Larry series, Leisure Suit Larry: Wet Dreams Don’t Dry (2018) and Leisure Suit Larry: Wet Dreams Dry Twice (2020), will be delisted later this month from Steam and GoG. As reported by VGC, the publisher announced on Steam that the two cheesecake point-'n'-click sequels will be removed from the digital storefronts on October 23 - seemingly never to return: Read the full article on timeextension.com

gaming-historyretroindie-games

New SuperStation AV Cable Features Multi-Connectivity Options Inc. S-VIDEO, RGB, & CVBS

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Free with SuperStation purchases. Hardware developer RetroRemake, currently mired in one helluva busy week, has opened pre-orders for its new SuperStation AV Cable, for use with its SuperStation One emulation console. The 1.8 meter cable features a 10-pin DIN connector for the SuperStation One, and a hybrid connector that facilitates numerous display outputs - including RGB, CVBS, S-Video, and Composite. Additional RCA leads output stereo audio. All leads sport copper-spiral shielding and are housed in a black PVC jacket. Read the full article on timeextension.com

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Antstream Is Creating An AI-Powered Brain Rot Gaming Platform, And 'Mr Antichrist' Peter Thiel Is A Backer

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"Prompt. Play. Proft". Antstream made its name with a cloud streaming service that lets you play classic games, but the company has recently hit the headlines for its involvement with The James Pond Legacy, which was pulled for its egregious use of GenAI assets. It seems that the company is very much focused on AI in the future, as a new service has just been launched that promises to turn "everyone" into a game creator. Read the full article on timeextension.com

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Thu, Oct 88

Poll: Have You Ever Imported A Video Game?

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It's an import-ant question. Social media is, for me, an utterly fascinating tool because it not only brings like-minded people together to share their passion for certain topics, but also exposes you to individuals who, for one reason or another, seem to have lived a very different reality from your own. The topic I found myself embroiled in this week was importing video games, something that has been a huge part of my own experience with interactive entertainment. Read the full article on timeextension.com

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Times Square Decked Out With 'Life-Size Street Fighter Arcade' To Promote Upcoming Movie

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Ryu and crew hit the big screen October 16. We are one week away from the release of the energetic, highly stylised, and somewhat dubious-looking movie Street Fighter, adapted from Capcom's legendary fighting game franchise. To promote the film's October 16 release, producers Paramount and Legendary outfitted New York's Times Square with a life-size "Street Fighter Arcade", complete with its own World Warriors. In video captured by entertained/bewildered onlookers, we can see two performers - portraying SF poster boys Ryu and Ken - throwing down "on-screen", surrounded by an enormous cabinet mockup complete with a giant-sized control panel. Imagine the bill from Sanwa on that one. The Times Square cabinet only supports two buttons, as opposed to Street Fighter's six - so good luck pianoing your Hundred Hand Slap. Read the full article on timeextension.com

gaming-historyretroindie-games

Review: Evercade Nexus - a Commendable Upgrade, but Bundling Banjo-Kazooie Is the True Masterstroke

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Evercade's next evolution is here. While the Evercade family has seen several hardware revisions and evolutions over the years – including a bartop arcade unit, a home console, and even a scaled-down Super Pocket sibling – the Evercade Nexus feels like the most significant step forward the brand has taken since its inception six years ago. And it's easy to see why: the introduction of dual analogue sticks opens up a whole world of possibilities, not just within the existing Evercade catalogue (many games already support such an interface thanks to the fact that you can plug in third-party pads on the Evercade VS) but also in the future. There's a wealth of 'Dual Shock'-enabled PS1 games which could potentially be licensed for the platform, for example. Read the full article on timeextension.com

gaming-historyretroindie-games

Atari's 800XL Is The Next Hardware Revival From The Company Behind The Neo Geo AES+

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Has a a full-sized mechanical keyboard and working cartridge slot. Plaion, the company behind the upcoming Neo Geo AES+, has announced that it is working with Retro Games Ltd. to resurrect Atari's best-selling 800XL 8-bit computer, first released all the way back in 1983. THE 800XL is billed as a "faithful recreation" with a full-sized mechanical keyboard, working cartridge slot, built-in Atari BASIC and 25 built-in games. The system features modern HDMI connectivity. Read the full article on timeextension.com

gaming-historyretroindie-games

1990 Bubble Bobble Clone Snow Bros. Is Getting a New Physical Famicom Release

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Let's spin to SNOWBALL! 50 stages DEATH MATCH! Columbus Circle, continuing to proudly wave the Famicom flag, has announced that Soft House's 1991 Famicom title Snow Bros. is getting a brand new physical re-release, expected to hit the Japanese market next month. Columbus Circle's rerelease will include a boxed Famicom cartridge, sporting cute new artwork reminiscent of the golden era of arcade gaming and around 1000% less cursed than that used for the 2024 Nintendo Switch release, Snow Bros. Wonderland. In addition, Columbus Circle will be releasing a Limited Edition Snow Bros. variant of its handheld Famicom console, the 8-bit Pocket V2. Read the full article on timeextension.com

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Here's Your Chance To Have The Konami Legend & Suikoden Composer Miki Higashino Work On Your Game

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The artist is officially unretired & available to work on new projects. Miki Higashino is rightly regarded as a legend in the video game music space, having been deeply involved in the creation of plenty of unforgettable soundtracks over the years. At Konami, for instance, she was responsible for providing music for a number of the company's classic arcade games like Yie Ar Kung-Fu, Gradius, and Salamander (otherwise known as Life Force in North America), as well as the PlayStation RPGs Suikoden and Suikoden II, for which she is arguably best known today. Read the full article on timeextension.com

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SuperStation Creator Taki Udon Just Teased An FPGA SNES Console

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'Don't worry, we have all regions covered'. RetroRemake, the developer behind the popular SuperStation line, are teasing what appears to be a new product: an FPGA Super Nintendo/SNES console, currently codenamed "SSNT/SuperFPGA" This morning, RetroRemake (R2) co-founder Taki Udon posted a less-than-cryptic image of the ungainly NTSC SNES' Reset button, along with the simple sentence "It's time to run it back". Read the full article on timeextension.com

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Wed, Oct 77

Feature: "It's Insulting & Hurtful" - Beetle Adventure Racing Decomp Dev Kicks Back Against The Rise Of AI Recomps

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"Any ethical hacker would recognise, 'Oh, this is some guy's project'". One of the most exciting developments in the retro gaming scene over the last few years is the rise of recompilation projects, offering players a new way to experience some of their favourite games on modern PC platforms. However, as the number of AI recompilations of classic games grows daily, many in the gaming community have been pushing back against this controversial technology and the promotion of projects that rely heavily on GenAI code, arguing that it is "hurting the scene". Dariosamo, for instance, one of the developers of Banjo Kazooie Recompiled (an unofficial PC port of Banjo Kazooie), recently took to social media to criticise the YouTuber VideoGameEsoterica for featuring news about an AI recomp of Banjo Tooie on his YouTube channel. Read the full article on timeextension.com

gaming-historyretroindie-games

"Sony Wasn't Quite Allowing It, But We Made It Happen" - Vib-Ribbon Creative Team Reflect On Their Sublime Musical Marvel

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Design Room presents an oral history on a true uniquity. The team behind the curious, ethereal, and one-of-a-kind PlayStation release Vib-Ribbon have spoken of the story behind the game's creation; the uphill battle to get such an abstract project greenlit, produced, and released; and the enduring legacy of not only the game itself, but the impact on the lives of the folks who crafted it. This and other topics are discussed in a new, 8,000+ word Design Room feature Vib-Ribbon: An Oral History. The Subscribers-Only feature sees the site sit down with various members of developer NanaOn-Sha, including founder and PaRappa the Rapper creator Masaya Matsuura, coders John Belmonte and Anthony Carrico, along with Sony Project Manager Hidehito Kojima, Laugh & Peace vocalist Yoko Fujita, and then-Sony Computer Entertainment of America VP Shawn Layden. Read the full article on timeextension.com

gaming-historyretroindie-games

"You Bastards" - Ex-PlayStation Exec Shawn Layden Reveals What A Nintendo Counterpart Thought About PSP

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"I said, 'Hey, bro, you know, it's all fun and games!". One of my favourite anecdotes about the Game Boy (and one I sincerely hope is actually true) is that when a senior Sony executive spotted it, they berated their engineers and claimed it should have been a Sony product, given the company's success with the Walkman and Discman. Former PlayStation Executive Shawn Layden has revealed that the tables were turned somewhat when Sony announced the PSP, which some described as the Walkman of the 21st century. Read the full article on timeextension.com

gaming-historyretroindie-games

New Footage From Xbox's Cancelled Perfect Dark Reboot Surfaces Online

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Taking The Initiative. Gameplay footage from the cancelled reboot of Rare's N64 icon Perfect Dark has surfaced online, offering the world a teasing glimpse at the further adventures of the Carrington Institute and its finest agent, Joanna Dark. Perfect Dark was in development at Xbox subsidiary studio The Initiative, a "super studio" of sorts that featured a team of veteran developers with lineage from Crystal Dynamics, Rockstar Games, BioWare, and Naughty Dog. Perfect Dark, first revealed at The Game Awards in 2020, was expected to be the studio's first release, but was unceremoniously cancelled in 2025, (along with The Initiative's closure), as one of innumerable casualties in Xbox's round of layoffs that continues to this day. Read the full article on timeextension.com

gaming-historyretroindie-games

Space Pizza, An Intergalactic Tale Of Planets And Pepperoni, Is Preparing To Blast Off On ZX Spectrum Next

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The clock's tickin', dude. Indie outfit Atomic Windmill is pushing toward the completion of a brand new ZX Spectrum game that takes the hazardous and hyper-punctual world of food delivery and transposes it to the outer regions of the galaxy. Space Pizza puts players in the unenviable role of "the galaxy’s fastest, possibly only, interstellar pizza courier", who is tasked with delivering a mammoth order of stuffed crust specials to a clandestine government complex, built deep within the recesses of a far-flung asteroid. The miners, technicians, and sinister suits - working on a scheme so secret that even they may be unsure of its true purpose - require food, and you are about to take a life-changing, possibly life-ending, order. Read the full article on timeextension.com

gaming-historyretroindie-games

The Golf Game That Spawned One Of The Simpsons' Best Video Game Parodies Is Coming To Modern Consoles

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Well, the arcade version, at least! It's time to grab your clubs (the virtual kind anyway), as SNK's Fighting Golf has just been announced for Nintendo Switch, PS4, PS5, and Xbox Series X|S, as part of Arcade Archives 1 & 2. Known as Lee Trevino's Fighting Golf outside of Japan, Fighting Golf hit arcades back in 1988, a couple of years prior to the release of SNK's Neo Geo arcade system, and allows players to choose one of four characters to play as, each with their own special stats. Read the full article on timeextension.com

gaming-historyretroindie-games

Limited Edition SuperStation One Transparent Collection Is Now Available To Pre-Order, But Move Fast

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'When these are gone, they are gone'. RetroRemake has opened pre-orders on a limited range of transparent SuperStation One units. The frosted FPGA consoles are already selling fast, with RetroRemake noting that once all pre-orders are filled, no more of these variant shells will be made available. Currently, the Smoke (black) and Watermelon (pink) editions are already sold out, but Emerald (green), Frost (clear) and Atomic Purple variants are still available. Read the full article on timeextension.com

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Tue, Oct 69

Kumagumi Is Releasing Halloween-Themed Metal Slug T-Shirts

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"The fright is now". Clothing firm Kumagumi has announced that it is releasing two new Metal Slug shirts in time for Halloween. Both are inspired by Metal Slug 3's second stage, which is packed with zombies that, if they come into contact with the player character, turn them into a zombie, too. Read the full article on timeextension.com

gaming-historyretroindie-games

Interview: "In Ten Years' Time, Half the People in the Book May No Longer Be Alive" - Paul Drury on Why 'The Arcade 1971-1999' Is So Important

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"I’m proud that we have got some of their tales down in print for posterity". The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators is the latest coffee-table tome from Bitmap Books and is penned by veteran video game journalist Paul Drury. Boasting a foreword by Atari founder and industry legend Nolan Bushnell and featuring seminal games such as After Burner, Space Invaders, Asteroids, Final Fight, Metal Slug, Street Fighter II and many more, The Arcade 1971–1999 aims to tell the chart the history of coin-op gaming – and we were lucky enough to sit down with Drury to discuss the book in detail. Read the full article on timeextension.com

gaming-historyretroindie-games

1992's Ultra Gory PC-98 Horror Title Dead Of The Brain Is (Be)Heading To Steam

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Rave from the Grave. The '90s horror output of controversial Japanese developer FairyTale is headed to PC, translated into English (officially) for the very first time. Published by FAKKU, the first release in FairyTale's "Nightmare Collection" will be the PC-98 title Dead Of The Brain, which gooed up the Japanese market back in 1992. Dead of the Brain: Day of the Living Dead spearheaded FairyTale's forced genre shift from erotic games (or "Eroge") to horror titles. In a story that seems almost quaint today, a high-school student stole a copy of the studio's 1991 release Saori: The House of Beautiful Girls from Japanese store shelves. You wouldn't steal an Eroge. Read the full article on timeextension.com

gaming-historyretroindie-games

PS1 Obscurity Spectral Tower, Perhaps The Longest "Kusoge" Ever Made, Is Now Playable In English

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Got 5,000 hours to spare? The rare and rubbish PS1 RPG Spectral Tower has been translated into English, and is now ready and raring to go for all players looking to have a tedious, endless adventure. The patch, crafted by a team of homebrewers, arrives just in time for the dubious title's 30th anniversary. Released in 1996, Spectral Tower is an RPG with roguelike sensibilities, following a party of adventurers as they attempt to climb the titular 'spectral tower' - an isolated skyreacher that, legend tells, absolves sinners of their transgressions as they climb. The higher you go, the more purified your soul becomes. There are five successively difficult towers to conquer, ranging from 10 floors to 10,000. Read the full article on timeextension.com

gaming-historyretroindie-games

Thalamus Reveals Cave Dave Physical Edition Artwork, Drawn By Veteran Rare Artist Wil Overton

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Going Deeper Underground. Thalamus Digital has revealed the artwork for the upcoming physical release of its 2025 old-school platformer, Cave Dave. The colourful image was painted by Wil Overton, the veteran artist known for their work with developer Rare as well as their legendary, anime-infused covers for '90s magazine Super Play. Released digitally for Game Boy Color (playable via emulators and flash carts), Cave Dave is a tricky platformer in the vein of titles such as Spelunker (1983) and, by default, Spelunky (2008). Players guide Dave through a series of subterranean caverns, avoiding pitfalls and enemies while strategically using limited supplies of ropes and bombs to navigate the hazardous terrain. Read the full article on timeextension.com

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The Blue Bomber Blasts Onto PICO-8 With New Mega Man Fan Game Kiloman

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Super Fighting Robot tribute title now live. Capcom's veteran superstar/superguy Mega Man is back (in a fashion), courtesy of a brand-new unofficial fan game now available on the PICO-8 platform. Kiloman, developed by homebrewer Trianull, sees The Blue Bomber return for a mini adventure on the byte-sized game creation platform. Four challenging stages await, capped off with an encounter with the nefarious Dr. Wily. Kiloman authentically replicates Mega Man's formative NES adventures, with challenging, screen-to-screen platforming action culminating in a one-on-one scrap with one of four Robot Masters. Read the full article on timeextension.com

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SuperStation One's $20 Memory Card Goes on Sale Today, and Yes, It Plays DOOM

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Runs on PS1 and PS2, as well. Taki Udon has released a memory card to complement his SuperStation One MiSTer FPGA system – and it also works on original PS1 and PS2 consoles. The SuperStation Memory Card (or SSMC to its friends) has a built-in display for Game ID support and works with FreePSXBoot, FCMB, OPL MMCE and more. You can also use it to load ISOs from a MicroSD card in the same way the 8BitMods MemCard Pro 2 does. Read the full article on timeextension.com

gaming-historyretroindie-games

DOOM On Vectrex Brings An Eerie Vector Beauty To The Legendary DOS Shooter

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Grab your plastic overlays. Milton Bradley's tabletop all-in-one console, Vectrex, can now be inked in as another platform that can "run" seminal 1993 release DOOM. New footage surfaced yesterday that showed the granddaddy of the shooter genre "running" on the long-obsolete vector-based system. Even given the Vectrex display's rudimentary visuals, id Software's legendary FPS title is instantly recognisable, with its sci-fi futurist depiction of Hell on Earth beautifully transformed into smooth vector visuals. Vectrex DOOM is at once delightful and creepy, and depicts a future of gaming that might've happened, had the vector stylings of titles such as Tempest (1981), Star Wars (1983), and Battlezone (1980) become an industry norm. Read the full article on timeextension.com

gaming-historyretroindie-games

"I Know That Was a Half-Baked Take" - Street Fighter II Artist Is Still Annoyed He Didn't Do the Cover Art for the West

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"In North America, Japanese art styles like that just won't be accepted". Given the insane global popularity of Japanese animation and pop culture today, it's hard to believe that, once upon a time, Western marketers did everything they could to hide the fact that something came from The Land of the Rising Sun. There's no better example of this than video games; in the '80s and early '90s, it was common to see Japanese games localised in North America and Europe with new box artwork, penned by regional artists in an attempt to cater for the (supposed) needs of players in that part of the world. Read the full article on timeextension.com

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Mon, Oct 59

RetroAchievements Come To Original Hardware Thanks To This PS2 Software Plug-In

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xeRAbora brings RetroAchievements to modded hardware for the first time. New homebrew software allows for RetroAchievements to be tracked and recorded from games played on original PS2 hardware, rather than through an emulator. Developed by modder "hacan 359", the xeRAbora program works in collaboration with another homebrew utility, Open PS2 Loader, to track player progress on natively played PS2 games. As noted by RetroDodo, xeRAbora, downloadable right here, plugs into the Open PS2 Loader program and essentially tracks your PS2 gameplay from your PC as you play, reading the console's memory and watching for flags that denote achievements being hit. The player's Retro Achievement account is then notified and updated accordingly. It also works in line with standard PS2 emulation, for those who prefer the One Box method. Read the full article on timeextension.com

gaming-historyretroindie-games

Feature: "If I Didn't Have These Powerful Tools, I Wouldn't Do It at All" - The Oliver Twins Explain Why They're Dizzy About GenAI

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"This is an incredible time to be alive for a creator". Over the weekend of 3-4 October 2026, I attended the Play Expo in Blackpool. It was a 5-and-a-half-hour drive with Paul Drury; we attended to mark the launch of Drury's new book, The Arcade 1979-2000, and fellow book contributors Martyn Carroll and Frank Gasking also attended. The expo featured a large market room (with even larger prices), a gargantuan gaming hall filled with arcade machines, networked computers, consoles of every sort, a row of pinball machines, and a stage for performances. There were also high-score tournaments throughout. These aspects alone would have made it worth attending, and organiser Andy Brown said they'd enjoyed their best footfall in the history of Play Expo. Read the full article on timeextension.com

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Dev Behind AI-Assisted Daytona USA PC Port Says They Didn't Intend To Hide Claude's Involvement

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Update: "It is a very useful tool". More news for fans of Sega's legendary arcade racers, as homebrewer alphanu1 has coded a PC port of crowd-pleasing IndyCar title Daytona USA, originally released in 1994. If alphanu1's name rings a bell, then that's probably because they were featured recently on Time Extension for creating a new FPGA Model 1 core - best utilised in another classic Sega arcade, Virtua Racing. The new port works by recompiling the code of the Daytona USA Deluxe '93 ROM into C++, allowing the game to run natively on Windows without the need for an emulator. Read the full article on timeextension.com

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Castlevania's Fanmade Sega Master System Port Just Keeps Getting Better and Better

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Sega fans, be fang-ful. Castlevania is a series many fans will associate with the Nintendo Entertainment System. Konami's franchise made quite an impact when it launched on the console in 1987 (1986 for the Japanese Famicom Disc System version) and would be followed by two 8-bit sequels. Titles like Super Castlevania IV, Belmont's Revenge, Aria of Sorrow and Dawn of Sorrow further cemented the connection between Nintendo and Castlevania over the years. Read the full article on timeextension.com

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This AI-Assisted Super Mario Kart ROM Hack Removes the Game's Annoying Single-Player Shortcoming

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"Transforms the 1-player race view into a true fullscreen experience". Super Mario Kart was clearly designed with multiplayer in mind, and rightfully so – with two players, it's one of the most compelling experiences on the SNES. The focus on two human players competing with one another shows in the fact that, even when playing solo, you never get the full-screen experience; the lower section is reserved for the map. Read the full article on timeextension.com

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This Super Mario Kart ROM Hack Removes the Game's Annoying Single-Player Shortcoming

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"Transforms the 1-player race view into a true fullscreen experience". Super Mario Kart was clearly designed with multiplayer in mind, and rightfully so – with two players, it's one of the most compelling experiences on the SNES. The focus on two human players competing with one another shows in the fact that, even when playing solo, you never get the full-screen experience; the upper section is reserved for the map. Read the full article on timeextension.com

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Essencelord, A Brand New RPG For Game Boy Color, Is Now Crowdfunding On Kickstarter

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You're a wizard, Marty Butterblatt Jr. A brand-new Game Boy Color game has launched on Kickstarter, Essencelord is a top-down, loot-driven adventure set in a world of sword, sorcery, magic, and monsters - and the work of single developer Tyler Lombard. As an apprentice adventurer, having just graduated from "Marty Butterblatt's School of Sword & Sorcery", players will choose whether to forge ahead as a Warrior or a Wizard before exploring the kingdom of Oren - dungeon-crawling, loot-bagging, and monster-mashing while trying to stay two steps ahead of your nepotistic rival, Marty Butterblatt Jr. Read the full article on timeextension.com

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Psikyo Memories Shmup Collection Jets Off February 2027, Physical Editions Coming For PS5 And Nintendo Switch 2

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Gunbird, Samurai Aces, Strikers, and more. Tokyo Game Show 2026 is underway at the city's Makuhari Messe, bringing with it a variety of news, updates, and reveals pertaining to the world of gaming. Publisher Edia, via its show-floor catalogue, has revealed early details of a new shmup collection, Psikyo Memories, currently in development for PS5 and Nintendo Switch 2. From the catalogue, as translated by Gematsu: Read the full article on timeextension.com

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Sun, Oct 45

The Making Of: The Elder Scrolls II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"

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We take a look at the history of Bethesda's groundbreaking, yet flawed, RPG classic. The Elder Scrolls is arguably one of the most successful and recognisable video game franchises of all time, sitting alongside other industry juggernauts such as Grand Theft Auto, Fallout, and Red Dead Redemption. But it wasn't always this way. Back when the series first began with The Elder Scrolls: Arena, there were some within the industry (including friends of the studio at the Wizardry developer Sir-Tech) who saw the concept of Bethesda making an RPG as a huge potential risk, doubting that the Maryland-based developer (whose previous credits at the time included Wayne Gretzky Hockey and various Terminator games for PC) had the necessary skills and experience to pull it off. Read the full article on timeextension.com

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The Making Of: The Elders Scroll II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"

Time Extension

We take a look at the history of Bethesda's groundbreaking, yet flawed, RPG classic. The Elder Scrolls is arguably one of the most successful and recognisable video game franchises of all time, sitting alongside other industry juggernauts such as Grand Theft Auto, Fallout, and Red Dead Redemption. But it wasn't always this way. Back when the series first began with The Elder Scrolls: Arena, there were some within the industry (including friends of the studio at the Wizardry developer Sir-Tech) who saw the concept of Bethesda making an RPG as a huge potential risk, doubting that the Maryland-based developer (whose previous credits at the time included Wayne Gretzky Hockey and various Terminator games for PC) had the necessary skills and experience to pull it off. Read the full article on timeextension.com

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Double Dragons Is An Unhinged Mashup of Kunio-kun, IK+, and... WWF Superstars

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Hacksaw Jim Thuggin'. Now here's an unhealthy dose of cursed, unhinged mayhem to kick off your weekend. A homebrewer has created an alternate second sequel to Technos' iconic scrolling brawler Double Dragon (1987) in the form of Double Dragons - a 100% unofficial fan game that throws as much against the wall as it does barrels at thugs. Double Dragons posits itself as an "unreleased" variant of Double Dragon III: The Sacred Stones (1989), an alternate universe where Technos apparently went Batshit Insane. The free-to-play scrapper mashes together stages from Double Dragon and its 1988 sequel Double Dragon II: The Revenge. Read the full article on timeextension.com

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"I Needed Someone Legendary With A True Passion For It" - Remembering Robin Williams' Iconic Legend Of Zelda Ocarina Of Time Ads

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"It’s still one of my favourite career moments to this day". Following the publication of our interview with Julien Seri on Tuesday 15th September, 2026, we were also able to get in touch with Gabriel Moszkowski, the person at Nintendo of Europe who came up with the concept for the ad campaign. We've, therefore, updated the following article with Moszkowski's comments. Since the remake of The Legend of Zelda: Ocarina of Time was announced for Nintendo Switch 2, I've found myself occasionally drifting back to the ads for the 2011 3DS remake, featuring Robin Williams and his daughter Zelda. Read the full article on timeextension.com

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Sat, Oct 35

Gallery: Unboxing Shinyuden's Vixen 357 - The Japanese SRPG Finally Comes To The West

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Mech'in a right fuss. Back in 2019, we reported that Super Fighter Team planned to localise the excellent tactical RPG Vixen 357 for the Sega Mega Drive/Genesis, ending decades of Japanese exclusivity for the title. Developed by Career Soft – the same team behind Langrisser, Elthlead, Gaia no Monshou and Gaiflame – Vixen 357 originally launched in 1992, and is a Fire Emblem-style turn-based tactical role-playing game which, instead of featuring knights and wizards, is focused on massive mechs. Read the full article on timeextension.com

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Game Changer: Castlevania II: Belmont's Revenge - Where My Love For Konami's Legendary Series Began

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You've got to start somewhere. A couple of years ago, I penned a feature for this very site which explored the idea that playing video games – like any other formative memory – can be linked to physical locations. For example, you might fondly remember a certain town because it's where you bought a favourite game; that's happened to me many times in my life. In the case of Castlevania II: Belmont's Revenge, this memory is even more potent because the game also represented my first exposure to a series which is now my all-time favourite in the pantheon of interactive entertainment. Read the full article on timeextension.com

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The Master System's Popularity In The UK Is Still Surprising Some People

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Sega's 8-bit system outsold some pretty big names in the United Kingdom. In North America and Japan, the Sega Master System is little more than a footnote. Those two significant markets were dominated by the NES / Famicom, with Nintendo effectively locking out competition via some rather nefarious business practices – and its own library of genre-defining first-party releases, of course. Over in the United Kingdom, however, it was a very different story. Home computers like the ZX Spectrum, C64, Amstrad CPC, Atari ST, and Commodore Amiga were the main way to play games for most of the 1980s, and Nintendo didn't put much effort into distributing the NES in the region. Instead, it seemed quite happy to allow Sega – via its distribution partner, Virgin – to steal a march. Read the full article on timeextension.com

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Review: Grant Sinclair's GamerCard – Shares Some Of Sir Clive's DNA, But This Is No ZX Spectrum-Style Triumph

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Thin as a deck of cards, but more like the Joker than the Ace. I’m not going to bury the lede in this review. Playing games on the GamerCard (£149) is mostly a miserable experience. That’s a pity, because for quite a few old farts, the Sinclair name remains synonymous with gaming. Fortunately, they’ve in recent years been blessed with ambitious, successful projects like the ZX Next that have pulled the Sinclair legacy into the present. The GamerCard? Well, it’s at least ambitious. Read the full article on timeextension.com

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New Old Pixels Signs Deal With Microids To Bring 1989 Arcade Toki To Classic Platforms

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Go Ape! Spit! Classic gaming purveyor New Old Pixels announced that it has signed a deal with publisher Microids to bring everyone's favourite video game gorilla to a variety of dormant home computer platforms. No, not that one; they mean Toki . “Toki is exactly the kind of project we created New Old Pixels for: giving retro machines the conversions of great arcade games they never got back in the day.” - Benjamin Yoris. New Old Pixels Founder. Read the full article on timeextension.com

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