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Fri, Oct 98

"It's not in the top five reference points": Afterworld isn't just a Fallout grand strategy game, say Paradox, it owes a lot more to the Bronze Age

Rock Paper Shotgun

When Paradox announced their post-apocalyptic North American grand strategy game Afterworld, I made the obvious comparison to Fallout. For this I should be chained to the fender of a war rig and pelted with scoops of radioactive dogfood, while being slowly driven through a pack of three-headed coyotes. In a new dev diary, Afterworld's content designer and "elder lore keeper" Luke Bean has gone into some detail about the game's setting, explaining that Afterworld owes more to study of the Bronze Age collapse than any Vault Tech malarkey. The continent's diverging tribes are also apparently far more estranged from and mystified by the "ancients" than their peers in Bethesda's RPGs. "The people of this world aren't Americans exactly," Bean began. "They are people who remember the Americans. America was an ancient empire to them, sort of the way the Roman Empire was for us, and they live in the shadow of that history. The people know that there was this time full of powerful and mysterious science. They think of the ancients - us - as people who could do anything they wanted with science. And so the central mystery of the past to them is if the ancients could do anything they wanted, why'd they all die? They must have wanted to die." Read more

Science FictionStrategy: Grand Strategy/4XAfterworld (2026)PC

Embrace your jobbing musician soul with a new Cyberpunk 2077 quest mod that comes with the option of playing all the wrong chords for Master of Puppets

Rock Paper Shotgun

Cyberpunk 2077 quest mods are still a relative rarity and the latest's aimed at folks who don't think getting to play that one gig with Samurai during the main story's enough jammin' in front of a crowd. It'll let you and brain-dwelling Keanu Reeves tour various venues throughout Night City and offers the option of adding in custom songs from your own playlist if you don't mind looking down to see that your fingers definitely aren't in the right place. Read more

CD Projekt REDXbox Series X/SMacMultiplayer Competitive

Wardogs season 2 deepens the sandbox shooter's capitalist hell by letting you bet cash on your own performance

Rock Paper Shotgun

"The race is not always to the swift nor the battle to the strong," wrote the late author Damon Runyon, "but that's the way to bet." As someone neither swift nor strong, this does not bode well for my chances in Wardogs season 2, which sees the early access sandbox shooter adding – among many other things – a gambling system. Read more

First personPS5PCShooter

The Galaxies Showcase returns on October 15, with announcements from ZA/UM, Embark Studios, and Frontier Developments

Rock Paper Shotgun

I'm sure you already had it marked in your calendars, but it is that time of year again when the Galaxies Showcase takes one more spin around the internet. This year's stream will see new announcements Arc Raiders's developer Embark Studios, Zero Parades: For Dead Spies' ZA/UM, and Elite Dangerous' Frontier Developments, along with a whole host of others. The showcase itself is taking place on October 15th, and you can watch it on IGN's Youtube channel, over on Facebook, Twitch, and Musk's pits. And I do believe it will also be popping up at the top of our homepage during the stream, too. Think of it as us hanging a projector screen on the side of the Treehouse. Read more

Galaxies Showcase

“We're not getting any younger, and the world seems to be ending": Amanita reveal Machinarium 2, sequel to 2009's prettiest robot adventure

Rock Paper Shotgun

The dashing Da Vincis of Amanita Design have announced Machinarium 2, a sequel to the 2009 puzzle adventure young master John Walker called "a sort of beauty that games are almost never graced with". I haven't played the original Machinarium, but I have played Amanita's splendid living object platformer Creaks, and in general, I would quite like to go to bed with the entirety of their art team. So here's me sternly ordering myself to finally play Machinarium while we wait for the follow-up, which doesn't have a release date yet. But does have a trailer. Read more

Point and ClickMachinarium 2PS3Amanita Design

Draw maps of a vampiric lighthouse that defies logic in This Is Not For You, the latest horror game inspired by House of Leaves

Rock Paper Shotgun

This Is Not For You is, in fact, for some very specific kinds of people. It is for people who love drawing maps, and it is for people who love having their blood sucked by a non-Euclidean lighthouse. Somebody plot that on a Venn diagram for me. Created by Mexico-based studio Interactive Dreams, it's a dimension-defying maze game in which you play Ulysses, a shipwrecked sailor who strays into a strange lighthouse that's bigger on the inside and also, utterly incoherent. Walking north could take you south. Walking out of a bedroom could take you to the bottom of the ocean. Why yes, it is inspired by Mark Z. Danielewski's House of Leaves. Here's a trailer. Read more

Single PlayerHorrorThis Is Not For YouSide view

Forza Horizon 6's first major expansion will pull up in January, now Playground Games just need to offer any kind of hint whatsoever as to what it'll look like

Rock Paper Shotgun

Forza Horizon 6 has, as is standard for the live-service racing series, settled into a steady rhythm of revolving weekly to-do lists and a gradual drip feed of fresh cars since it came out in May. Unless you're hopping on for regular bouts of driving with mates or just dig the grind, odds are most folks will have dipped in and out over the months, possibly only returning when a new season adds the likes of a drift attack mode to the open world. Horizon 6's first major DLC's likely to change that at least for a little while, and Playground Games have now revealed it'll be arriving in January. Read more

PS5Playground GamesRacing ArcadeSports

Timeloop metroidvania Echo Weaver is the brave game that locks almost nothing off and challenges you to break it

Rock Paper Shotgun

Writing about new 2D timeloop metroidvania Echo Weaver is tricky because most - possibly all - of what you need to complete it is available to you the very second you first wake up, deep in the charnelpools of an ethereal and shattered lunar civilisation. The plot in brief: you are a perpetually rewinding robot boy on a mission to work out what the hell happened. You'll explore overgrown biomes, investigate busted machines, run errands for a handful of scrappy, splashy-hued aliens, and conjure holographic flashbacks that cover the circumstances of your own creation. Developers Moonlight Kids stress that the only thing you really gain in the course of all this is knowledge. There are a few upgrades to gather, but no core skills to unlock. Instead, it's all there for you to learn, whether by reaching a tutorial area or just by hitting buttons at random and messing with terrain fixtures. As such, my telling you about abilities really does risk ruining it, much like explaining the behaviour of celestial bodies in Echo Weaver's great influence, Outer Wilds. So if you're strongly inclined to buy the game – my verdict after four hours: a vivid and thoughtful, freeform Metroidy puzzler with refreshingly minimal combat and a few rough edges - maybe get your feet wet before reading on. Read more

MetroidvaniaPS5Story RichAkupara Games

Thu, Oct 81

You can now sign up to playtest the genre-bending Pony Island 2: Panda Circus, and while you're at it the original is free for a few days too

Rock Paper Shotgun

I love an everything seasoning video game. You know, the kind of game where it's five different genres at once, somehow, all of which builds into one cohesive vision? It's not an easy thing to pull off, but Daniel Mullins seems to be quite good at it, as evidenced by Inscryption, and as suggested by the upcoming Pony Island 2: Panda Circus. Which, by the way, now has a playtest you can sign up for. Read more

PCPony IslandIndiePony Island 2: Panda Circus